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20160726 Taming Innovation - What Nontraditional Gaming Can Teach Us About VR.mp4
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20160726 Taming Innovation - What Nontraditional Gaming Can Teach Us About VR.mp4
MP4
3 years ago
181.16 MB
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20160726 GDCE16 Flash Forward - Low Complexity, High Fidelity - INSIDE Rendering.mp4
MP4
3 years ago
8.45 MB
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20160727 Modernizing Splinter Cell - Blacklist's Gunplay.mp4
MP4
3 years ago
306.66 MB
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20160725 Paradox Interactive - History and Game Design.mp4
MP4
3 years ago
203.29 MB
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20160728 Designing Republique's One Touch Gameplay.mp4
MP4
3 years ago
60.30 MB
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20160725 GDCE16 Flash Forward - In it for the long run - Sustaining mobile hits over years.mp4
MP4
3 years ago
11.41 MB
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20160729 Designing Spartan Abilities for Halo 5 - Guardians.mp4
MP4
3 years ago
241.45 MB
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20160724 How Sunset Overdrive Implements Player Choice of Gender and Body Type.mp4
MP4
3 years ago
340.28 MB
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20160722 Inside - A Game That Listens.mp4
MP4
3 years ago
257.54 MB
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20160730 The Art of Monument Valley.mp4
MP4
3 years ago
378.73 MB
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20160722 GDCE16 Flash Forward - Top Eleven's Secret to Creating a High-Performing Product Team.mp4
MP4
3 years ago
15.17 MB
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20160731 The Importance of Nothing - Using Negative Space in Level Design.mp4
MP4
3 years ago
140.71 MB
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20160721 Pitfall - A Classic Game Postmortem.mp4
MP4
3 years ago
95.09 MB
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20160801 Keeping Level Designers in the Zone Through Level Editor Design.mp4
MP4
3 years ago
279.04 MB
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20160720 The Art Direction of DmC Devil May Cry.mp4
MP4
3 years ago
184.30 MB
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20160802 Fast and Flexible - Technical Art and Rendering For The Unknown.mp4
MP4
3 years ago
130.96 MB
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20160719 Simultaneously Building for Room Scale and Mobile VR and AR.mp4
MP4
3 years ago
143.33 MB
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20160802 GDCE16 Flash Forward - Narrative Experience First - Interaction Design in Fragments of Him.mp4
MP4
3 years ago
4.05 MB
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20160718 Dragon Age Inquisition - Trespasser - Building to an Emotional Theme.mp4
MP4
3 years ago
199.62 MB
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20160803 Cinematic Dialogue in Performance Capture in Splinter Cell Blacklist.mp4
MP4
3 years ago
121.32 MB
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